Difference between revisions of "Algorithm classification"
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==Algebra of polynomials== | ==Algebra of polynomials== | ||
− | # {{level| | + | # {{level|Horners method}} |
= Algorithms on lists and arrays = | = Algorithms on lists and arrays = |
Revision as of 16:15, 14 March 2018
Contents
- 1 Linear algebra problems
- 2 Algorithms on lists and arrays
- 3 Computational geometry
- 4 Computer analysis and modeling
- 5 Miscellaneous applied problems
- 6 Cryptographic algorithms
- 7 Other algorithms
1 Linear algebra problems
1.1 Matrix and vector operations
1.1.1 Vector operations
- Pairwise summation
- Uniform norm of a vector: Real version, serial-parallel variant
- Dot product
- The serial-parallel summation method
1.1.2 Matrix-vector operations
1.1.2.1 Multiplying a nonsingular matrix by a vector
1.1.2.2 Multiplying a matrix of special form by a vector
- Fourier transform
1.1.3 Matrix operations
1.2 Matrix decompositions
- Triangular decompositions
- Gaussian elimination (finding the LU decomposition)
- LU decomposition using Gaussian elimination without pivoting
- LU decomposition using Gaussian elimination with pivoting
- Cholesky method
- Gaussian elimination (finding the LU decomposition)
- Available triangular decompositions for matrices of special form
- Unitary-triangular factorizations
- QR decomposition of dense nonsingular matrices
- QR decomposition methods for dense Hessenberg matrices
- Reducing matrices to compact forms
- Unitary reductions to Hessenberg form
- Unitary reductions to tridiagonal form
- Eigenvalue decomposition (finding eigenvalues and eigenvectors)
- Unitary non-similarity reductions to compact forms
1.3 Solving systems of linear algebraic equations
- Direct methods
- Linpack benchmark
- Matrices of a special form
- Triangular matrices
- Methods for solving tridiagonal SLAEs
- Methods for solving block triangular matrices
- Block forward substitution (real version)
- Block backward substitution (real version)
- Methods for solving block bidiagonal matrices
- Methods for solving block tridiagonal matrices
- Methods based on the conventional LU decomposition
- Other methods
- Solving systems of linear algebraic equations with coefficient matrices of special form whose inverses are known
- Iterative methods for solving systems of linear algebraic equations
1.4 Solving eigenvalue problems
- Eigenvalue decomposition (finding eigenvalues and eigenvectors)
- Partial eigenvalue problem
- Singular value decomposition (finding singular values and singular vectors)
1.5 Algebra of polynomials
2 Algorithms on lists and arrays
2.1 Search algorithms
- Linear search: Finding an item in an arbitrary list, [math]O(n)[/math]
- Binary search: Finding the position of a target value within a sorted array, [math]O(\log(n))[/math]
2.2 Sorting algorithms
2.3 Graph algorithms
- Graph traversal
- Single Source Shortest Path (SSSP)
- Breadth-first search (BFS) (for unweighted graphs)
- Dijkstra's algorithm
- Bellman-Ford algorithm
- Δ-stepping algorithm
- All Pairs Shortest Path (APSP)
- Transitive closure of a directed graph
- Longest shortest path
- Construction of the minimum spanning tree (MST)
- Search for isomorphic subgraphs
- Graph connectivity
- Shiloach-Vishkin algorithm for finding the connected components
- Disjoint set union
- Tarjan's strongly connected components algorithm
- DCSC algorithm for finding the strongly connected components
- Tarjan's biconnected components algorithm
- Tarjan-Vishkin biconnected components algorithm
- Tarjan's algorithm for finding the bridges of a graph
- Vertex connectivity of a graph
- Gabow's edge connectivity algorithm
- Finding maximal flow in a transportation network
- Finding minimal-cost flow in a transportation network
- Assignment problem
- Betweenness centrality algorithm
3 Computational geometry
- Finding the diameter of a point set
- Finding the convex hull of a point set
- Delaunay triangulation
- Voronoi diagram
- Point-in-polygon problem
- Convex polygon intersection
- Star-shaped polygon intersection
3.1 Computer graphics
- Line drawing algorithms: Approximating a line segment on discrete graphical media
- Determining visible parts of a three-dimensional scene
- Ray tracing: Rendering realistic images
- Global illumination: Regarding direct illumination and reflection from other objects
4 Computer analysis and modeling
4.1 Computer benchmarks
4.2 Algorithms of quantum system simulation
4.3 Machine learning algorithms
4.3.1 Neural networks
4.3.2 Game theory algorithms
5 Miscellaneous applied problems
5.1 Optimization algorithms
- Linear programming
- Simplex algorithm
- Branch and bound method
- Genetic algorithms
- Ant colony algorithms
- Hybrid algorithms
- Stochastic dual dynamic programming (SDDP)